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Video Game Design and Development

This course is full up

Master's degree. Face-to-face.

Presentation

13th EDITION
UPC School

The Spanish video game industry is consolidating as a driver in the digital economy, offering multiple opportunities for all businesses and participating in job creation. This sector is made up of 330 businesses across the State, 27.1% of these are concentrated in Catalonia. During 2013, the sector had a turnover of 313.7 million euros and an increase in the number of People employed was 29%. All this puts the game industry among major national digital content industries. This explosion coincides with the rise of mobile devices (smartphones and tablets). The growth forecast is 21% annually until 2017.

The video game industry requires highly qualified professionals, making the existence of a primordial quality training. Therefore, from the UPC School we organized the twelfth edition of the Masters in Design and Creation of Video Games and the eighth edition of the Master in Animation, Digital Art and Videogames. This training gives participants endless job opportunities in a wide range of sectors such as project management, programming, art direction, graphic design and 3D animation. The link between this training and the world of business is crucial is imperative.

In the master involving more than 50 companies that offer students lectures and conference sessions, through which pass on their knowledge and bring us closer to the reality of the sector. We must emphasize the high level of employability and the opportunity to work experience through partners. The result of all this methodology, essentially professional, the participation of Social Point through its sponsorship in the 3 Headed Monkey Awards.

Project gallery

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Aims

  • To learn about the creation process of a videogame, as well as about each of its related parts.
  • To identify the elements involved in videogame programming and design.
  • To learn to program all forms, facets and genres of videogames.
  • To acquire knowledge in the areas of artistic, graphic, modelling and 3D animation design.
  • To learn to use programming tools and IT software solutions.

Who is it for

Aimed at developers interested in creating video games of any kind, complexity and platform. Students will be able to implement individually any 2D game, make a proper 3D game engine group, use motors market and implement any type of virtual reality project.

Also it's aimed at software engineers and technical software engineers, industrial engineers or people who have completed higher computing modules; and multimedia graduates with Degrees in Arts and people with skills in design, production applications or who are interested in this sector.

 





Content

Subjects

Industry
2 ECTS. 15 teaching hours.
-Introduction
-Development
-Production
-Business
Game Design
8 ECTS. 45 teaching hours.
  • The Player.
  • Board Games.
  • Game Designer.
  • Indie Game Design.
  • Creativity and entertainment.
  • Gameplay.
  • 2D and 3D games.
  • Grafic narration.
Level Design
5 ECTS. 27 teaching hours.
-Level Designer.
-Navigation, Goals, objectives and rewards.
-Design Modular.
-Exercise Stage 3D.
Game Engines
3 ECTS. 15 teaching hours.
-Game Engines.
-Unity
-Unreal
-Ogre
-MMOG
-HTML5
Programming
7 ECTS. 36 teaching hours.
- 2D game development.
- Tile Based Engines.
- Physics.
- Artificial Intelligence.
- Exercise game 2D.

3D Programming
8 ECTS. 45 teaching hours.
-Development 3D games.
-Programming graphics.
-Outdoors.
-Indoors.
-Particle systems
-Physics.
-Programming Shaders.
Technology and development
4 ECTS. 24 teaching hours.
-Indoors & Outdoors.
-Scripting and Lua.
-Special effects.
-Visibility.
-Advanced textures and LODs.
-Shaders.
-Typus shaders.
-Virtual reality and augmented reality.
Advanced programming
7 ECTS. 39 teaching hours.
-Optimization C ++.
-Optimization Platform.
- Advanced IA.
-Special Effects.
-Exporters & Loaders.
-Programming Of shaders.
-Networking.
Business
3 ECTS. 18 teaching hours.
-Communication
-Financing and crowdfunding.
-Models Monetization.
-Digital -Distribution.
-ASO.
-Preparation CV and interview.
Business Cases
3 ECTS. 21 teaching hours.

-Porting versioning and localization.
-Publication and digital markets.
-Development for smartphones and tablets.
-Development for consoles.

Project
10 ECTS. 57 teaching hours.

The professional project will be based on the creation of a video game thus putting in practice all the knowledge acquired during the program.

In the upcvideogames blog, you could see the projects of previous editions of the master.

Management & Faculty

Academic management

  • Alonso Alonso, Jesús
    Director of Image Processing and Multimedia Technology Center (CITM), is an educational center attached to the Universitat Politècnica de Catalunya.

Academic coordination

  • Rodriguez Anguera, Rai
    Graphic Artist

Teaching staff

  • Alonso Alonso, Jesús
    Director of Image Processing and Multimedia Technology Center (CITM), is an educational center attached to the Universitat Politècnica de Catalunya.
  • Arqué Gallardo, Alejandro
    Game Designer, Square Enix
  • Bahrle Santana, Lukas
  • Belmonte Martínez, Pablo
  • Boira Ricart, Oriol
  • Borrás Borrell, Elías
    Graphic Artist. Manager Projects & Technology at Dantex Group
  • Cerdà Pérez, Kevin
  • Darnés Mallolas, David
  • de Loynes de Morett d'Estrées Maillé, Luis Pedro
  • Fernández Camañes, Gerard
    Co-Founder & CEO at Omnidrone.
  • Gálvez Guerrero, Javier
    UDK Programmer
  • Gayoso Paz, Iago Froilan
    Programmer, Ubisof
  • Guasch Vidal, Jordi
    Gameplay Programmer, Zitro
  • Herrero Domingo, Raúl
    Producer, Digital Legends
  • Martos Borja, Horacio
    CEO at Social Point
  • Millar, John Douglas
    Game Designer, King
  • Molina Covaleda, Samuel
  • Nafria Nagore, Ramon
    Producer, A Crowd of Monsters
  • Novau Lebrato, Pau
    Senior Game Developer, King
  • Peris Bolea, Carlos
    Producer, Ubisof
  • Pillosu González, Ricardo
    Ex-development Manager, Crytek
  • Ripoll Tarré, Marc
    CEO and Lead artist, The Game Forger
  • Santamaria Pena, Ramon
    Ex-software Engineer, Electronic Arts
  • Torras Noguera, Jordi
    Marketing Manager, U-Play Studios
  • Torrents Poblador, Pere
    Business Development & Marketing Manager
  • Zapata Cebrián, Hector
    CEO & 3D Artist, Tetravol

General information

Credits
60 ECTS (342 teaching hours)
Start date
Classes start:04/10/2016Classes end:14/09/2017Programme ends: 05/10/2017
Timetable
Monday  18:30 to 21:30Tuesday  18:30 to 21:30Thursday  18:30 to 21:30
The usual schedule is on Mondays, Tuesdays and Thursdays, but you will do some classes on Wednesdays on usual schedule.
Taught at
Tech Talent Center
C/ de Badajoz, 73-77
08005 Barcelona
map
Contact
Telephone: (34) 93 112 08 35
Degree
Master's degrees issued by the Universitat Politècnica de Catalunya. To obtain this degree it is necessary to have an official or recognized university degree equivalent to a bachelor's degree or diploma. Otherwise, the Fundació Politècnica de Catalunya will only award them a a certificate of completion.

In the case of having a foreign degree check here.
Virtual Campus
The students on this Master's degree will have access to the My_Tech_Space virtual campus, an effective work and communication platform for students, lecturers and course directors and coordinators. My_Tech_Space allows students to find background material for their classes, to work in teams, ask their lecturers questions, consult their marks, etc.
Employment service
Students can access job offers in their field of specialisation on the My_Tech_Space virtual campus. Applications made from this site will be treated confidentially. Hundreds of offers appear annually of the UPC School of Professional & Executive Development Employment service .The offers range from formal contracts to work placement agreements.
Registration fee
8.000 €
See the section Discounts, loans and financial aid for possibilities of advantageous financing conditions.

Applicants are given the option of making a voluntary €5 contribution when formalising their enrolment. As part of the UPC's 0.7% Campaign, this donation will go towards meeting charitable needs in developing countries.

0.7%

Language of instruction
Spanish
Payment of enrolment fee
The enrolment fee can be paid:
- In a single payment to be paid within the deadline specified in the letter of admission to the programme
- In two instalments:
  • 60% of the amount payable, to be paid within the deadline specified in the letter of admission to the programme
  • Remaining 40% to be paid up to 90 days at the latest after the starting date of the programme

Related entities

Patrons

Collaborators