Since the emergence of the Arduino electronic prototyping platform, with its Open Source licence, ease of use and its very low price, there has been a cultural change related to creation. This change is known as the "Maker Culture". Arduino is a tool that has received little consideration and is rarely found on the syllabus in serious academic spheres, and when it is, it is normally as an afterthought and in specialised degree courses, which contradicts the idea behind its conception: making a tool that requires no prior knowledge of electronics or programming to use it, so that it can be used by artists, biologists, architects, etc. and anyone who wants to create inventions and unleash their creativity.
If anyone wants an introduction to this world, the only way to get one is to look for examples, try and imitate them and learn based on trial and error. There are Arduino courses for individuals, which are taken by enthusiasts but have no continuity or certification, and which are nevertheless very popular. People clñearly have a great desire to learn about it but do not know quite how to do it.
Arduino's great plasticity makes it useful in many production sectors that are expanding or very much in vogue, such as SmartCities, the Internet of Things (IoT), 3D printers, physical devices for smartphones, lighting control, motor control, robotics, wireless communications (wireless), interaction with the environment, creating electronic musical devices, and flight control of drones.
- To provide students with the theoretical foundations and above all the applied knowledge so that they can design systems with Arduino. This will be achieved using a practical methodology that will take up 90% of the time.
- To provide an introduction to the Maker movement and culture, and create synergies between the students' various skills and backgrounds so they can undertake collaborative projects.
Who is it for
This course is not aimed at a specific academic profile - it seeks precisely the opposite. The less homogeneity the better, so that as many multidisciplinary synergies as possible are created within the group, so that the students can consider various interests to apply them to Arduino and can share their particular skills and knowledge.
The more diverse the group, the greater the perspective of applications, the more different skills and the greater likelihood that after the course multidisciplinary personal or business projects between classmates will take place.
In short, the course is aimed at anyone who wants to learn about Arduino, electronics and explore its potential. Professionals with no specific training in the field of electronics or programming. Possible examples could be architects with plans or ideas to create unique spaces using light who require a simple platform to control lighting. Artists who want to work with new technologies, creating interactive installations. People interested in robotics who want to start creating their own robots. People interested in the 'Internet of things' (IoT). Computer technicians and programmers who want their code to be able to interact with reality (physical computing). Programmers of smartphones and tablets who want to connect their app with a device, such as remote control of heating, blinds, etc. People wanting an introduction to the world of embedded systems.