Edition
19th Edition
Credits
60 ECTS
(345 teaching hours)
Delivery
Face-to-face
Language of instruction
English
Fee
€8,300 €7,470(10% discount if you enrol before 16th September)
Payment of enrolment fee options
The enrolment fee can be paid:
- In a single payment to be paid within the deadline specified in the letter of admission to the programme.
- In two instalments:
- 60% of the amount payable, to be paid within the deadline specified in the letter of admission to the programme.
- Remaining 40% to be paid up to 90 days at the latest after the starting date of the programme.
- In four instalments, splitting the payment by direct debit:
- 40% of the amount payable, to be paid within the deadline specified in the letter of admission to the programme.
- The remaining 60% will be divided into 3 direct debit payments, which will be distributed equidistantly between the beginning and end of classes.
- The student must have and be the holder of a bank account with IBAN ESXX
Notes
0,7% campaign
Registration open until the beginning of the course or until end of vacancies.
Start date
Classes start: 04/10/2022
Classes end: 25/10/2023
Programme ends : 12/11/2023
Timetable
Monday: 6:30 pm to 9:30 pm
Tuesday: 6:30 pm to 9:30 pm
Thursday: 6:30 pm to 9:30 pm
Taught at
Tech Talent Center
C/ de Badajoz, 73-77
Barcelona
The
video game industry strengthens its position as one of the Spanish economy's engines of growth, offering a wide array of opportunities for all companies and participating in job creation. According to data published in the 2020 White Paper on Spanish Video Game Development, turnover in the sector will increase at an annual rate of 17% (CARG 2019-2023) and the growth in employment is estimated at 4.5%.
There are currently 655 registered companies and studios in Spain. Catalonia and Madrid are the engines of development in Spain, accounting for 27.3% and 24.4% of the country's studios respectively. Companies registered in Catalonia account for 51% of the industry and 46% of workers linked to video games.
The
video game industry is a sector vast great potential and an international outlook, which creates culture, employment for qualified young people (70% of its employees have completed university studies) and generates wealth. The video game development and production industry demands highly qualified professionals, and as such high quality training is paramount.
Therefore, from the UPC School we organized the academic offering in
Programming, Art/Animation, Design and Video games' Production, which it's made up of the
Master in Advanced Programming for AAA Video Games and the
Master in Animation & Digital Arts for AAA Video Games. This training gives participants endless job opportunities in a wide range of sectors such as project management, game designer, programming, art direction, graphic design and 3D animation.
The link between this training and the business world is fundamental and essential. More than 50 companies have participated in the master's degrees, offering master sessions and conferences to enrolled students, through which they transmit their knowledge and bring them closer to the reality of the sector.
Furthermore, this master's degree is held in an international environment, not just because it is taught in English, but because of the origin of its students. In the current year, 38% of the students are foreigners, in between programmers and artists there are 7 different nationalities.
In addition, it must be emphasized the teaching staff, that is formed by professionals of the sector with an experience of more than fifteen years and the high level of employment, as well as the opportunity to carry out internships within the collaborating companies. 45% of our students have done internships in the last five years. As a result of all this methodology and of an essentially professional nature, Social Point's participation is added through its sponsorship to the
Three Headed Monkey Awards.
Project gallery
At the end of the programme, the participants will be able to individually implement any video game from scratch in C++. They will understand and implement all aspects of a video game: technology, graphic programming, animation systems, artificial intelligence, gameplay systems, physics, etc.
They will produce their own 3D video game engine in groups, the tool to work with it, as well as an ambitious project in large teams, and learn to successfully carry out all the management that this entails.
Aimed at programmers interested in the creation of video games of any kind, complexity and platform.
Graduates in Computer Science or Engineering, professionals with programming knowledge that show interest in the video game industry.