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Start   >  Master's & postgraduate courses  >  Education  >  Postgraduate course in Game Design & Management
Information session

14-11-2019

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  • discount
    10% discount if you enrol before 15th December

Programme

Edition
1st Edition
Credits
25 ECTS (180 teaching hours)
Delivery
Face-to-face
Language of instruction
English
Fee
€4,500
Notes payment of enrolment fee and 0,7% campaign
Registration open until the beginning of the course or until end of vacancies.
Start date
Start date: February 2020
End date: October 2020
Timetable
Monday: 6:30 pm to 9:30 pm
Wednesday: 6:00 pm to 9:30 pm
Taught at
Tech Talent Center
C/ de Badajoz, 73-77
Barcelona
Why this programme?
The Spanish videogame industry has become one of the engines of growth of the Spanish economy, providing multiple opportunities for all businesses and participating in job creation.

Currently, Spain has 455 companies and studies surveyed, 31% of these are established in Catalonia. This growth has accelerated in the last 5 years, which have created 52% of businesses today. This sector is formed by a broad base of small companies and very few medium and large companies.

All of this, puts the video game industry among the leading national digital content industries. Internationally, Spain is an important market, reaching fourth place at European level and the eighth worldwide.

The video game industry requires highly qualified professionals, making the existence of a primordial quality training. Therefore, from the UPC School we organized the academic offering in Animation, 3D Technology and Video Games, which it's made up of the Postgraduate in Game Design & Management, the Master in Advanced Programming for AAA Video Games and the Master in Animation & Digital Arts for AAA Video Games. This training gives participants endless job opportunities in a wide range of sectors such as project management, game designer, programming, art direction, graphic design and 3D animation. The link between this training and the world of business is crucial is imperative.

In the master involving more than 50 companies that offer students lectures and conference sessions, through which pass on their knowledge and bring us closer to the reality of the sector. We must emphasize the high level of employability and the opportunity to work experience through partners. The result of all this methodology, essentially professional, the participation of Social Point through its sponsorship in the Three Headed Monkey Awards.

Aims
  • To identify and manage all the factors and aspects involved and the profiles required in the process of creating a video game.
  • To design and create a video game project with a vision of the market, turning ideas into products of value.
  • To conceptualize, design and characterize virtual worlds, characters, stories, scripts and visual objectives.
  • To understand the mechanics and dynamics of game play and be able to apply them.
  • To prototype and design levels of games, integrating art and technical aspects of control and playability.
  • To analyse and adjust the factors of success in a video game project, such as the business model, the game economy, retention, the learning curve, usability and the user experience.
Who is it for?
Professionals interested in deepening and improving their knowledge in game design and in the production and business of a video game project.

From the design point of view, they will be able to conceptualize, design and characterize virtual worlds, understand the mechanics and dynamics of the game and know how to apply them. Game levels will be prototyped and designed, integrating art and technical aspects of control and playability.

Training Content

List of subjects
3 ECTS 24h
Business & Management
  • Game production.
  • Project management.
  • Business models.
  • Economy designer.
  • Quality assurance.
  • Game Data Analyst.
  • Pitching.
  • Game vision document.
5 ECTS 36h
Creative Design
  • Ideas & Fun.
  • World Building.
  • Character Creation.
  • Narrative.
  • Visual Goals.
  • Control Schemes.
  • UI & UX.
4 ECTS 30h
Technical Design
  • Game Objects.
  • Rules.
  • Game Dynamics.
  • Play Mechanichs.
  • Goals and Challenges.
  • Boardgames.
  • The CCC: Character, Camera and Control.
  • Serious Games.
8 ECTS 54h
Level Design
  • Paper & Rapid Prototyping.
  • Digital Prototyping, Greyboxing.
  • Spaces Design.
  • Pacing.
  • Integrating Art and Gameplay.
  • 2D, 3D, Mobile Devices, VR Design & Porting.
  • Scalability & Scripting.
  • Play Testing.
  • Balancing.
5 ECTS 36h
Project
  • Game Document Design.
  • Coworking Development Sessions.
  • Iterative Game Design.
  • Backlog, Bug Tracker, Task Manager.
  • Art & Dev Pipelines.
  • Showcases.
Degree
Postgraduate diplomas issued by the Universitat Politècnica de Catalunya. Issued pursuant to art. 34.1 of Organic Law 4/2007 of 12 April, amending Organic Law 6/2001 of 21 December, concerning Universities. To obtain this degree it is necessary to have an official. Otherwise, the Fundació Politècnica de Catalunya will only award them a a certificate of completion.

Learning methodology

The teaching methodology of the programme facilitates the student's learning and the achievement of the necessary competences.

Learning tools
Participatory lectures
A presentation of the conceptual foundations of the content to be taught, promoting interaction with the students to guide them in their learning of the different contents and the development of the established competences.
Practical classroom sessions
Knowledge is applied to a real or hypothetical environment, where specific aspects are identified and worked on to facilitate understanding, with the support from teaching staff.
Success stories
Outstanding business knowledge and experiences with high added value acquired during an outstanding professional career are presented and shared.
Tutorship
Students are given technical support in the preparation of the final project, according to their specialisation and the subject matter of the project.
Assessment criteria
Attendance
At least 80% attendance of teaching hours is required.
Level of participation
The student's active contribution to the various activities offered by the teaching team is assessed.
Work out projects
Studies on a specific topic, by individuals or groups, in which the quality and depth of the work is assessed, among other factors.
Completion and presentation of the final project
Individual or group projects in which the contents taught in the programme are applied. The project can be based on real cases and include the identification of a problem, the design of the solution, its implementation or a business plan. The project will be presented and defended in public.
Work placements & employment service
Students can access job offers in their field of specialisation on the My_Tech_Space virtual campus. Applications made from this site will be treated confidentially. Hundreds of offers of the UPC School of Professional & Executive Development employment service appear annually. The offers range from formal contracts to work placement agreements.
Virtual campus
The students on this postgraduate course will have access to the My_ Tech_Space virtual campus - an effective platform for work and communication between the course's students, lecturers, directors and coordinators. My_Tech_Space provides the documentation for each training session before it starts, and enables students to work as a team, consult lecturers, check notes, etc.

Teaching team

Academic management
Teaching staff
  • Alonso Alonso, Jesús
    View profile in futur.upc
    Assistant Professor at Universitat Politècnica de Catalunya.
  • Arqué Gallardo, Alejandro
    Game Designer, Square Enix.
  • Belmonte Martínez, Pablo Borja
    Founder & Creative Director, hiPolygon.
  • Boira Ricart, Oriol
    Graduate in Multimedia and post-graduate degree in Virtual Reality. More than 15 years of experience in the sector as a developer and game designer, and currently a digital product and service conceptualiser in the Catalan Corporation of Audiovisual Media. He wrote the book entitled "Vida Extra" on game design with Gina Tost.
  • Camacho Galdeano, José Antonio
    View profile in Linkedin
    Computer Engineer and pPosgraduate in Video Game Design and Development. He has an experience of more than 10 years in videogame companies such as Microjocs, Digital Chocolate or Ubisoft, as a programmer and designer. He currently works as a Designer and Game Balancer at Ubisoft.
  • Cerdà Pérez, Kevin
    View profile in Linkedin
    A professional with more than 10 years of experience in the sector, and the co-founder of BeautiFun Games, where he worked as Game Designer and writer of Nihilumbra and Megamagic. He is currently Lead Designer and Narrative Director on projects including RiME and GYLT at Tequila Works.
  • Clarke, Matthew
    View profile in Linkedin
    I have worked in the sector more than 15 years as a Lead Game Designer and Lead Gameplay Programmer at Ubisoft Barcelona and Ubisoft Montreal. I have contributed to developing titles in the series Beyond Good and Evil, Assassin's Creed and Prince of Persi.
  • Jiménez Espinal, Ana
    Technical Artist, King.com.
  • Martos Borja, Horacio
    CEO at Social Point.
  • Pillosu González, Ricardo Javier
    He has 15 years of experience creating professional video games at companies like Pyto Studios and Crytek. He has held technical positions such as gameplay programmer, AI and project management as the Development Manager and Development Director at Ryse: Son of Rome.
  • Rico Soto, Álvaro
    Design Director & Product Owner at Digital Legends Entertainment.
  • Ripoll Tarré, Marc
    View profile in Linkedin
    He has more than 15 years of experience in the 3-D design sector. Founder and Lead Designer at The Game Forger S.L., a company that creates video games in virtual reality. Extensive experience as a teacher and lecturer at national and international universities.
  • Sahun Reguant, Oscar
    View profile in Linkedin
    Industrial Engineer & Master's Degree in Videogame Design and Development. More than 10 years of experience in the video game industry, as Project Manager and Game Designer. Founder at Blowing Minds. Programme Manager at GameBCN (the videogame incubator).
  • Torrents Poblador, Pere
    Operations Manager at Scopely.

Associates entities

Collaborating partners

Career opportunities

  • Game Designer.
  • Level Designer.
  • Gameplay Designer.
  • Project Manager.
  • Producer.
  • Serius Game Designer.
  • QA Lead.

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  • If you want to start the registration procedure.
How to start admission
To start the enrolment process for this programme you must complete and send the form that you will find at the bottom of these lines.

Next you will receive a welcome email detailing the three steps necessary to formalize the enrolment procedure:

1. Complete and confirm your personal details.

2. Validate your curriculum vitae and attach any additional required documentation, whenever this is necessary for admission.

3. Pay €110 in concept of the registration fee for the programme. This fee will be discounted from the total enrolment fee and will only be returned when a student isn't admitted on a programme.

Once the fee has been paid and we have all your documentation, we will assess your candidacy and, if you are admitted on the course, we will send you a letter of acceptance. This document will provide you with all the necessary information to formalize the enrolment process for the programme.




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