The Spanish video game industry has become one of the engines of growth of the Spanish economy, providing multiple opportunities for all businesses and participating in job creation. According to the DEV, this sector in 2015 revenues of 510 million euros, 24% more than in the previous year, and increased its workforce by 32% to employ about 4,500 professionals.
Currently, Spain has 480 companies surveyed, 24.8% of these are concentrated in Catalonia. This growth has accelerated in the last 5 years, which have created 63% of businesses today. In addition, there are about 125 projects and initiatives, which can be consolidated as a company short and medium term (according to the White Paper DEV 2016).
All this puts the video game industry among the leading national digital content industries. Internationally, Spain is an important market, reaching fourth place at European level and the eighth worldwide. The growth forecast for 2019 is approximately 22%, which would mean a turnover of 1,140 million euros and employment growth, which could reach more than 10,000 jobs.
The video game industry requires highly qualified professionals, making the existence of a primordial quality training. Therefore from the UPC School we organized the twelfth edition of the Masters in Design and Creation of Video Games and the eighth edition of the Master in Animation, Digital Art and Videogames. This training gives participants endless job opportunities in a wide range of sectors such as project management, programming, art direction, graphic design and 3D animation. The link between this training and the world of business is crucial is imperative.
In the master involving more than 50 companies that offer students lectures and conference sessions, through which pass on their knowledge and bring us closer to the reality of the sector. We must emphasize the high level of employability and the opportunity to work experience through partners. The result of all this methodology, essentially professional, the participation of Social Point through its participation in the 3 Headed Monkey Awards.
- To learn about the creation process of a videogame, as well as about each of its related parts.
- To identify the elements involved in videogame programming and design.
- To learn to program all forms, facets and genres of videogames.
- To acquire knowledge in the areas of artistic, graphic, modelling and 3D animation design.
- To learn to use programming tools and IT software solutions.
Who is it for
This training is aimed, on one side, at software engineers and technical software engineers, industrial engineers or people who have completed higher computing modules; and on the other hand, multimedia graduates with degrees in fine arts and skilled in design, production applications or showing interest in the sector.
It is also aimed at professionals from other sectors who want to develop and expand their knowledge of design and creation of video games.