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Start   >  Master's & postgraduate courses  >  Education  >  Continuing education master's degree in Animation & Digital Arts for AAA Video Games
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  • discount

    Are you UPC Alumni? 15% discount if you enroll before July 1

  • discount

    10% discount if you enrol before 1 July

Presentation

Edition
16th Edition
Credits
60 ECTS (345 teaching hours)
Delivery
Face-to-face
Language of instruction
English
Fee
€8,500 €7,650(10% discount if you enrol before 1 July)
Payment of enrolment fee options

The enrolment fee can be paid:
- In a single payment to be paid within the deadline specified in the letter of admission to the programme.
- In two instalments:

  • 60% of the amount payable, to be paid within the deadline specified in the letter of admission to the programme.
  • Remaining 40% to be paid up to 90 days at the latest after the starting date of the programme.
- In four instalments, splitting the payment by direct debit:
  • 40% of the amount payable, to be paid within the deadline specified in the letter of admission to the programme.
  • The remaining 60% will be divided into 3 direct debit payments, which will be distributed equidistantly between the beginning and end of classes.
  • The student must have and be the holder of a bank account with IBAN ESXX
Notes 0,7% campaign

Registration open until the beginning of the course or until end of vacancies.
Start date
Classes start: 01/10/2024
Classes end: 22/10/2025
Programme ends : 21/11/2025
Timetable
Monday: 6:30 pm to 9:30 pm
Tuesday: 6:30 pm to 9:30 pm
Thursday: 6:30 pm to 9:30 pm
Taught at
Tech Talent Center
C/ de Badajoz, 73-77
Barcelona
Why this continuing education master's degree?
The video game industry strengthens its position as one of the Spanish economy's engines of growth, offering a wide array of opportunities for all companies and participating in job creation. According to data published in the 2020 White Paper on Spanish Video Game Development, estimates suggest that Spanish companies working in this area had a turnover of 1,105 million euros in 2020, an increase of 20% compared to the previous year. If this rate continues, the Spanish production industry is expected to have a turnover of almost 2,300 million euros in 2024.

There are currently 755 studios working in Spain (an increase of 15% compared to the previous year). Catalonia continues to be the engine room of the Spanish video game industry, accounting for 50% of its turnover, with Madrid bringing in 28%. Catalonia also has the most video game companies (27%), followed closely by Madrid (24%), which means that the two regions are home to more than half of the companies in the sector.

This means that as a sector, it has high potential for employment. The fact that 97% of employees have completed some form of higher education must be considered. The video game development and production industry requires its professionals to be highly skilled, and as such high-quality training and constant adaptation to the industry’s needs are essential.

Therefore, the UPC School presents a solid and consolidated training offer both in video game programming and in art and animation. It consists of the Master in Animation & Digital Arts for AAA Video Games, which is for designers, animators and technical artists who will acquire the ability to develop the entire artistic process of creating a video game, and the Master in Advanced Programming for AAA Video Games, aimed at programmers interested in creating video games of any complexity, genre and platform.

The link between this training and the business world is fundamental and essential. More than 50 companies have participated in the master's degrees, offering master sessions and conferences to enrolled students, through which they transmit their knowledge and bring them closer to the reality of the sector.

Furthermore, this master's degree is held in an international environment, not just because it is taught in English, but because of the origin of its students. 38% of last year’s students were foreigners, and programmers and artists of 7 different nationalities worked together.

In addition, it must be emphasized the teaching staff, that is formed by professionals of the sector with an experience of more than fifteen years and the high level of employment, as well as the opportunity to carry out internships within the collaborating companies. 45% of our students have done internships in the last five years. As a result of all this methodology and of an essentially professional nature, Social Point's participation is added through its sponsorship to the Three Headed Monkey Awards.

Project gallery

Aims
Understand and master the main tools used in modelling, animation, video, post-production and level design. They will be able to create any graphic resource that can be part of a major 3D production.

They will learn to use the engines on the market for prototyping, and the university's own engine developed by the students on the master's degree in Advanced Programming for AAA Video Games. They will use these to manage and undertake an ambitious video game project in large teams.
Who is it for?

Aimed at graphic designers, animators and technical artists interested in the video games' creation, as well as 3D, virtual reality and audiovisual projects.

Graduates in Fine Arts, Multimedia, Audiovisual production. Professionals with 2D/3D design knowledge.

Training Content

List of subjects
2 ECTS 15h
Industry
  • History.
  • Industry.
  • Development.
  • Production.
5 ECTS 27h
3D Modelling
  • Polygon modelling.
  • Materials and textures.
  • Scenarios.
  • Bake maps.
  • Textured characters.
  • Optimization and exporting.


4 ECTS 24h
Game Design
  • Creativity.
  • Game Vision Document.
  • Game Design Document.
  • AAA Game Design.
  • Indie Game Design.
5 ECTS 27h
Level Design
  • Level Designer.
  • Navigation, Goals, objectives and rewards.
  • Design Modular.
  • Exercise Stage 3D.
6 ECTS 42h
Tech & Dev
  • Building a Game Engine.
  • QA.
  • Iterations build.
  • Model.
  • Advanced Graphics.
  • Scripting & Finite State Machines (FSM).
  • PartSyst & Trails.
  • Shaders.
  • Augmented Reality.
  • Sound.
7 ECTS 42h
Advanced 3D Modelling
  • Organic modelling.
  • Digital sculpture.
  • Retopology.
  • Lighting techniques.
  • ZBrush.
  • Substance Painter:
    • Texturing 3D assets.
    • Texturing characters.
8 ECTS 45h
Animation
  • Character animation for video games.
  • Combat and gameplay animation.
  • Rigging for characters and weapons.
  • Facial animation and lip synch.
  • Motion capture and character retargeting.
  • Animation layers.
  • Non-linear animation.
  • Camera and cinematic animation.
3 ECTS 18h
Vídeo & FX
  • Special effects.
  • Video editing.
  • Video composition.
  • Sound.
3 ECTS 15h
Business
  • Financing and crowdfunding.
  • Models Monetization.
  • Digital -Distribution.
  • Big Data.
  • App Store Optimization (ASO).
3 ECTS 15h
Communication
  • Elevator pitch.
  • Video and press release.
  • Webs and publishers.
  • Preparation CV and interview.
3 ECTS 21h
Studios
  • Multiplatform Development.
  • Indie studios.
  • Technical Arts.
  • Publishers.
  • AAA Studios.
  • Social Games.
11 ECTS 54h
Project
The master's project will be carried out in groups formed by students of the Master in Advanced Programming for AAA Video Games and the Master in Animation & Digital Arts for AAA Video Games. As well as other students from music schools.

A video game project with its own technology is developed, implementing an engine from scratch with C ++ and OpenGL. Its own interface, Unity style, is implemented to facilitate communication between programmers and graphic designers.

The groups simulate the creation of a team, with the definition of all roles, scrum methodology, with its brand action, communication and social networks visibility.

At upcvideogames blog, you can see the projects of the master's previous editions.

The UPC School reserves the right to modify the contents of the programme, which may vary in order to better accommodate the course objectives.
Degree
Continuing education master's degree issued by the Universitat Politècnica de Catalunya. Issued by virtue of the provisions of art. 7.1 of Organic Law 2/2023 of 22 March, concerning the University System, and art. 36 of Royal Decree 822/2021 of 28 September, which establishes the organisation of university education and the procedure for ensuring its quality. A prior official university qualification is necessary to obtain it. Otherwise, the student will receive a certificate of completion of the course issued by the Fundació Politècnica de Catalunya. Lifelong learning studies at the Universitat Politècnica de Catalunya are approved by the University's Governing Council on an annual basis. (See details appearing on the certificate).

Learning methodology

The teaching methodology of the programme facilitates the student's learning and the achievement of the necessary competences.



Learning tools
Participatory lectures
A presentation of the conceptual foundations of the content to be taught, promoting interaction with the students to guide them in their learning of the different contents and the development of the established competences.
Practical classroom sessions
Knowledge is applied to a real or hypothetical environment, where specific aspects are identified and worked on to facilitate understanding, with the support from teaching staff.
Success stories
Outstanding business knowledge and experiences with high added value acquired during an outstanding professional career are presented and shared.
Visits
These visits are to specialist centres, companies in the sector or outstanding and important locations in the sector, in order to obtain knowledge in situ of development, production and demonstration environments within the programme.
Problem-based learning (PBL)
An active learning methodology that enables the student to be involved from the beginning, and to acquire knowledge and skills by considering and resolving complex problems and situations.
Tutorship
Students are given technical support in the preparation of the final project, according to their specialisation and the subject matter of the project.
Assessment criteria
Attendance
At least 80% attendance of teaching hours is required.
Level of participation
The student's active contribution to the various activities offered by the teaching team is assessed.
Work out projects
Studies on a specific topic, by individuals or groups, in which the quality and depth of the work is assessed, among other factors.
Completion and presentation of the final project
Individual or group projects in which the contents taught in the programme are applied. The project can be based on real cases and include the identification of a problem, the design of the solution, its implementation or a business plan. The project will be presented and defended in public.
Work placements & employment service
Students can access job offers in their field of specialisation on the My_Tech_Space virtual campus. Applications made from this site will be treated confidentially. Hundreds of offers of the UPC School of Professional & Executive Development employment service appear annually. The offers range from formal contracts to work placement agreements.
Virtual campus
The students on this continuing education master's degree will have access to the My_ Tech_Space virtual campus - an effective platform for work and communication between the course's students, lecturers, directors and coordinators. My_Tech_Space provides the documentation for each training session before it starts, and enables students to work as a team, consult lecturers, check notes, etc.

Teaching team

Academic management
  • Alonso Alonso, Jesús
    info
    View profile in futur.upc
    Head of Video Games Area of Polytechnic University of Catalonia (UPC). Assistant Professor at Computing Science Department at UPC.
Teaching staff
  • Alonso Alonso, Jesús
    info
    View profile in futur.upc
    Head of Video Games Area of Polytechnic University of Catalonia (UPC). Assistant Professor at Computing Science Department at UPC.
  • Arellano Távara, Diana
    info
    View profile in Linkedin
    Currently I am the CGI-Development Chapter Lead at Accenture Song Content Germany, where I define and implement processes and organizational agility within a team of ~40 software developers & technical architects. For the past four years I have also been serving as Agile Master in different software development teams. Most recently I took the role of Project Lead of the BMW EVE (Emotional Virtual Experience) project, arealtime 3D rendered photorealistic vehicle configurator and presentation service for configurator frontends. I am also deeply involved as volunteer for the SIGGRAPH conference.
  • Arqué Gallardo, Alejandro
    info
    View profile in Linkedin
    He has more than 17 years of experience creating professional video games, he has worked as Lead Game Designer at Digital Chocolate and Gameloft. In 2014, he entered Square Enix, where he has worked on different projects, including all Life is Strange, collaborating with Dontnod and Deck 9, as Senior Game Designer. Since February 2021 he has joined SuperMassive Games as Game Director in Switchback VR.
    He is a full member of The British Academy of Film and Television Arts (BAFTA) since 2017 and got nominated to Best Game Designer in the Game Dev Heroes Awards of 2019 and winner of the Best Leadership award of 2022.
  • Bauzou, Aurélie
    info
    View profile in Linkedin
    Master of Science in Management, specialized in Human Resources from the EM Lyon Business School. Co-founder and managing partner of Power Up Talent, recruitment agency specialized in the video games' industry. With a total of 12 years of experience, 7 years recruiting in the gaming sector, both in-house at Scopely and at agencies. Background in organization and management consultancy firm.
  • Belmonte Martínez, Pablo Borja
    info

    Lead 3D Artist at Omnidrone. Art Director at LastBlast. Founder and Creative Director at hiPolygon.
  • Cabello Miguel, Tony
    info

    Computer Science Engineer from Ramon Llull University (La Salle). Founder of BlitWorks, a video game porting company that was acquired by Larian Studios, where he currently works as Engine & Consoles Code Producer. He has more than 25 years of experience in real-time graphics technology (applied to videogames, but also to entertainment or special applications), having worked with all kinds of platforms and modalities (software/hardware rendering, handheld/desktop, PC/Console).
  • Cerdà Pérez, Kevin
    info
    View profile in Linkedin
    Professional with more than 10 years of experience in the sector, co-founder of BeautiFun Games, where he worked as game designer and writer for Nihilumbra and Megamagic. Later, Lead Designer and Narrative Director in projects such as RiME or GYLT at Tequila Works. He was also responsible for narrative and design in the indie team SuperMegaTeam. Currently Creative Director at Tequila Works and design consultant.
    Previously, he worked as a designer and writer on projects such as The Knight Witch, RiME, Gylt, or Nihilumbra.
  • Font Moragas, David
    info
    View profile in Linkedin
    He began his career with audio for GameBoy and GameBoy Advance, with indie groups in the USA. Nominated for the best soundtrack for Yume (the Desarrollador.es awards), composer and programmer of One Sequel (IMGA for the best 3D and the Developer.es award for the best mobile game) and Furby Island (IMGA for the best game based on license, GameLab award for the best game for mobiles). Audio designer for Kukoo Kitchen (ArtFutura awards for best sound and best finish). Audio designer for Song of Nunu: A League of Legends Story. He has been working in the audio video games sector for more than 20 years, with over 15 years as a teacher. He currently continues to work with several studios in Spain and the USA.
  • Fuentes de los Santos, Carlos
    info
    View profile in Linkedin
    Computer Engineer and Master Degree in Video Games. He has 19 years of experience in the video game industry, as the AI Programmer at Pyro Studio, Lead Programmer and Graphics & Animation Programmer at Digital Legends and, currently, Senior Rendering Engineer at Codemasters.
  • Gálvez Guerrero, Javier
    info
    View profile in Linkedin
    He has 10 years of experience in the sector, he is story designer, programmer and producer at Mango Protocol, an independent studio that has created the videogame series Psychotic Adventures (MechaNika, Agatha Knife, Colossus Down, CLeM).
  • Gil González, Jordi
    info
    View profile in Linkedin
    Graduated in Computer Engineering with a mention in Computer Science from the Universitat Politècnica de Catalunya (UPC). Holds a master's degree in Advanced Programming for AAA Video Games from the UPC School. He is currently working as a Tools Programmer at IO Interactive Barcelona.
  • Gil Ramos, Sebastián
    info
    View profile in Linkedin
    Associate Producer at Ubisoft.
  • Gómez Nicolás, Carlos
    info
    View profile in Linkedin
    More than 15 years of experience in the field of animation and webseries creation, he studied Graphic Design at IDEP - Higher School of Image and Design. Founder and CEO of Nikodemo Animation and Cálico Electrónico S.L, CDO BX multimedia specialist at Telefónica and creative director for Átomo Network (Mexico). Currently, founder and CEO of the Nikotxan studio and content manager at the internal Hub Studio 24 at Telefónica. Creator of Cálico Eletrónico, Pésame Street and 'Bienvenidos a Yonkiland' with artist Kidd Keo. Currently CEO of the NFT Blockchain Goblins project.
  • León Borrás, Roger
    info
    View profile in Linkedin
    Graduate in Video Game Design and Development from the Polytechnic University of Catalonia, non-regulated Master's Degree in Video Game Creation and Design from FX Animation. Currently working as a technical artist at Smilegate Barcelona. He has more than 4 years of experience in multimedia content creation for the videogame sector, both at Indie and AAA level.
  • Nafria Nagore, Ramon
    info
    View profile in Linkedin
    Business Developer at BadLand Publishing.
  • Pillosu González, Ricardo Javier
    info

    He has 15 years of experience creating professional video games at companies like Pyto Studios and Crytek. He has held technical positions such as gameplay programmer, Artificail Intelligence and project management as the Development Manager and Development Director at Ryse: Son of Rome.
  • Ripoll Tarré, Marc
    info
    View profile in Linkedin
    Twenty years of experience in the 3D design sector, founder and Director at The Game Forger S.L., a company that creates video games in virtual reality. Extensive experience as a professor and lecturer at national and international universities.
  • Santamaria Pena, Ramon
    info
    View profile in Linkedin
    a professional with more than 15 years of experience developing video games. Software Engineer and Technical Designer at Electronic Arts i Starloop Studios. Founder of the company emegeme, where we have published several products for mobile devices, and the company raylib technologies, where we develop video game technology. Professor and coordinator of video game projects for 6 years. Creator of raylib, an open source tool for the development of video games and graphic applications.
  • Sumalla Cano, Caterina
    info
    View profile in Linkedin
    Degree in Technical Architecture from the Universitat Politècnica de Catalunya (UPC). Master in Animation, Digital Art and Video Games (UPC). Master in VR, Videogame Design and Unreal (VR-EVO). She excels in her current position as Senior 3d Character Artist at Socialpoint (Take2), where she has been a key player in outstanding projects such as Zoobots and Match in Paris. In addition, she has contributed as a Character Artist on two Zynga projects. With more than a decade in the video game industry, her profile is a unique combination of technical and creative skills, ranging from 3D modeling to game design and quality testing.
  • Torrents Poblador, Pere
    info
    View profile in Linkedin
    Economist, he has developed his professional career in the areas of business development and business management in the video games' industry. Currently, he is Director of Operations at AnchorPoint Studios - at NetEase Games Studio and professor at Universitat Politècnica de Catalunya, School of Professional Executive Development and Centre de la Imatge i Tecnologia Multimèdia in business and finance subjects, in Degrees and Masters in Video Games and Master in Big Data Management.
  • Tost Faus, Georgina
    info
    View profile in Linkedin
    Journalist and communicator with extensive experience, she has focused her career in the fields of technology, mobile applications, startups and video games. She is currently Secretary of Digital Policies of the Generalitat de Catalunya. She has led several companies, departments and technological initiatives, such as the European subsidiary of the Asian company IGG, or the digital department of several companies. She has also co-founded and been the CEO of the technology company and app promotion platform Geenapp. Author of Vida Extra Ed. Columna (Catalan) and Ed. Grijalbo (Spanish).

Associates entities

Strategic partners
  • Digital Legends Entertainment, S.L
    • Provides teachers and lecturers.
  • The Game Forger, S.L.
    • Provides teachers and lecturers.
Collaborating partners

Career opportunities

  • Concept Artist.
  • Technical Artist.
  • Animator 3D.
  • Lead Artist.
  • Character Artist.
  • Level Designer.
  • Generalist 3D Artist.

Testimonials & news

Testimonials

Before enrolling I was an amateur videogame programmer and thanks to this master's course I was able to find a job within the sector. I wanted to shake up my professional profile and this is why I took this course. The programme was key to giving me a solid knowledge base and was very compelling for my professional future. The general view of this sector, with two points of focus for both technicians and artists, was also valuable because it gives artists the things we need to be able to discuss things in a more fluid way with the technicians and vice versa. This sector is growing quickly and needs well trained professionals.

David Teruel Gameplay Programer, Ubisoft

I chose the UPC for my training in video games, as I had previously taken the bachelor's degree course in Photography and Digital Creation and the postgraduate course in Advanced Audiovisual Postproduction at the university. Halfway through the degree course, I started to become more interested in the area of digital creation, and I began to carry out projects with programmers at the FIB. That was when I began to immerse myself in the world of video games, and started taking part in Game Jams. I created my own portfolio with the games I produced, but even so, I felt I needed a qualification to end up specialising in this sector. It was at this point when I decided to do the master's degree in Animation, Digital Art and Video Games at the UPC School. Thanks to that training, I got the chance to do an internship as a QA Tester at Digital Legends, the company where I now work as an artist. Doing an internship as a QA Tester was a great experience, in which I learned a lot and it helped me to carve out a place in the industry.


Clara García
   Game Artist, Digital Legends Entertainment

Testimonials
Videos
Starfall Rebellion - Final project of the master's degrees in Video Games and Animation (ed. 2022-2023)
Érimos - Final project of the master's degrees in Video Games and Animation (ed. 2021-2022)
Shutdown - Final project of the master's degrees in Video Games and Animation (ed. 2020-2021)
Final projects of the master's degrees in Video Games and Animation
Twinlight Souls - Final project of the master's degrees in Video Games and Animation (ed. 2019-2020)
Three Headed Monkey Awards Day 2019
Alumni Experiences: Rubén Crispin de la Cruz
Final projects of the master's degrees in Video Games and Animation (Ed. 2017-2018)
Three Headed Monkey Awards Day 2018
Final projects of the master's degrees in Video Games and Animation (Ed. 2016-2017)
UPC School at the Barcelona Games World 2017

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How to start admission
To start the enrolment process for this programme you must complete and send the form that you will find at the bottom of these lines.

Next you will receive a welcome email detailing the three steps necessary to formalize the enrolment procedure:

1. Complete and confirm your personal details.

2. Validate your curriculum vitae and attach any additional required documentation, whenever this is necessary for admission.

In addition to your CV, the UPC School will also require you to submit the following documents for preregistration on this Continuing education master's degree:
    • Application letter.
    • Portfolio. You have to describe the projects where you have been involved, specifying the technology and tools used and a link where we can view these projects.
    Once the registration process is finished, we will send you a skills document that you will have to return filled out. We will also inform you how to perform the access test (online).

3. Pay €110 in concept of the registration fee for the programme. This fee will be discounted from the total enrolment fee and will only be returned when a student isn't admitted on a programme.

Once the fee has been paid and we have all your documentation, we will assess your candidacy and, if you are admitted on the course, we will send you a letter of acceptance. This document will provide you with all the necessary information to formalize the enrolment process for the programme.




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