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Start   >  Open Talent  >  Open Talent "Built to Scale: Tools and Techniques for Dev...
Date: 11-11-2022
Timetable: 6:00 pm to 8:00 pm
Location: Sala de Actos del Vertex - Campus Nord (Planta -1 - Plaza Eusebi Güell 6, 08034 Barcelona)

The conference hall of Vertex building UPC will host the Open Talent session "Built to Scale: Tools and Techniques for Developing a 100+ Hours RPG", with Nick Pechenin, Lead Systems Designer at Larian Studios at 6 pm on Friday 11 November. The event will also host the presentation of the video game Erimos, the project developed by the students on the master's degree courses in video games and animation at the UPC School.

In this talk, we will explore the unique design challenges that arise when developing large-scale computer role-playing games that feature abundance of content and long playtimes. We will also take a look at the tools and techniques that systems designers at Larian Studios employed to tackle challenges of scale during development of Divinity: Original Sin II and Baldur's Gate 3.

The conference will be held in English.

The speaker

Nick Pechenin, Lead Systems Designer at Larian Studios.

Nick Pechenin is leading a team of game systems designers that strives to provide players with the feeling of ultimate freedom by building game systems that promote player choice, systemic reactivity, character progression and cooperative play.

Presentation of the video game Erimos

After the conference, there will be a presentation of the video game Erimos (Akita Interactive Studio), the final project which the students on the master's degree in Advanced Programming for AAA Video Games and the master's degree in Animation & Digital Arts for AAA Video Games at the UPC School carried out during last year's programme (the 2021-2022 academic year).