The
video game industry strengthens its position as one of the Spanish economy's engines of growth, offering a wide array of opportunities for all companies and participating in job creation. According to data published in the 2020 White Paper on Spanish Video Game Development, estimates suggest that Spanish companies working in this area had a turnover of 1,105 million euros in 2020, an increase of 20% compared to the previous year. If this rate continues, the Spanish production industry is expected to have a turnover of almost 2,300 million euros in 2024.
There are currently 755 studios working in Spain (an increase of 15% compared to the previous year). Catalonia continues to be the engine room of the Spanish video game industry, accounting for 50% of its turnover, with Madrid bringing in 28%. Catalonia also has the most video game companies (27%), followed closely by Madrid (24%), which means that the two regions are home to more than half of the companies in the sector.
This means that as a sector, it has high potential for employment. The fact that 97% of employees have completed some form of higher education must be considered. The video game development and production industry requires its professionals to be highly skilled, and as such high-quality training and constant adaptation to the industry’s needs are essential.
Therefore, the UPC School presents a solid and consolidated training offer both in
video game programming and in art and animation. It consists of the
Master in Advanced Programming for AAA Video Games, aimed at programmers interested in creating video games of any complexity, genre and platform, and the
Master in Animation & Digital Arts for AAA Video Games, which is for designers, animators and technical artists who will acquire the ability to develop the entire artistic process of creating a video game.
The link between this training and the business world is fundamental and essential. More than 50 companies have participated in the master's degrees, offering master sessions and conferences to enrolled students, through which they transmit their knowledge and bring them closer to the reality of the sector.
Furthermore, this master's degree is held in an international environment, not just because it is taught in English, but because of the origin of its students. 38% of last year’s students were foreigners, and programmers and artists of 7 different nationalities worked together.
In addition, it must be emphasized the teaching staff, that is formed by professionals of the sector with an experience of more than fifteen years and the high level of employment, as well as the opportunity to carry out internships within the collaborating companies. 45% of our students have done internships in the last five years. As a result of all this methodology and of an essentially professional nature, Social Point's participation is added through its sponsorship to the
Three Headed Monkey Awards.
Project gallery
At the end of the programme, the participants will be able to individually implement any video game from scratch in C++. They will understand and implement all aspects of a video game: technology, graphic programming, animation systems, artificial intelligence, gameplay systems, physics, etc.
They will produce their own 3D video game engine in groups, the tool to work with it, as well as an ambitious project in large teams, and learn to successfully carry out all the management that this entails.
Aimed at programmers interested in the creation of video games of any kind, complexity and platform.
Graduates in Computer Science or Engineering, professionals with programming knowledge that show interest in the video game industry.