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Alonso Alonso, Jesús
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Head of Video Games Area of Polytechnic University of Catalonia (UPC). Assistant Professor at Computing Science Department at UPC.
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Arqué Gallardo, Alejandro
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With a background in computer science, he started his career in game industry as Game Designer in 2006 at Digital Chocolate where he worked in a variety of genres, after that he joined Gameloft as Lead Game Designer to work on a very ambitious project called Blitz Brigade, Asphalt Overdrive and many others. He joined Square Enix External Studios in 2014 and has worked on several projects until he started working in the series Life is Strange, where he has worked side by side with Dontnod Entertainment and Deck 9 on "Life is Strange 1", "Life is Strange 2", "Life is Strange Before the Storm" and "The Awesome Adventures of Captain Spirit" as an award-nominated Senior Game Designer. He is full member of The British Academy of Film and Television Arts (BAFTA) since 2017 and got nominated to Best Game Designer in the Game Dev Heroes Awards of 2019.
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Bauzou, Aurélie
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Master of Science in Management, specialized in Human Resources from the EM Lyon Business School. Co-founder and managing partner of Power Up Talent, recruitment agency specialized in the video games' industry. With a total of 12 years of experience, 7 years recruiting in the gaming sector, both in-house at Scopely and at agencies. Background in organization and management consultancy firm.
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Belmonte Martínez, Pablo Borja
Lead 3D Artist at Omnidrone. Art Director at LastBlast. Founder and Creative Director at hiPolygon.
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Cerdà Pérez, Kevin
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A professional with more than 10 years of experience in the sector, and the co-founder of BeautiFun Games, where he worked as Game Designer and writer of Nihilumbra and Megamagic. He is currently Lead Designer and Narrative Director on projects including RiME and GYLT at Tequila Works.
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Estorach Cavaller, Vanessa
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Consultant and expert in mobile technology, leading the Mobile and Digital transformation. I have been working on the mobile industry since 2010. I was the co-founder and CMO of LetsBasket, a basketball tracking app. In 2014, I co-founded Women in Mobile (WIM), an initiative with the purpose of increasing the visibility of women in tech. In 2015, I have received the Dona TIC Award.
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Font Moragas, David
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Composer & Programmer. Started working in GameBoy and GameBoy Advance games for US indie groups like Super Fighter Team. Composer for Yume (Freak Frog) soundtrack at Desarrollador.es nominee, composer and sound engine programmer for One Sequel (Digital Legends), Best 3D IMGA and Best Mobile Game Award at Desarrollador.es, composer for Furby Island. Best IP-based game IMGA and Best Mobile Game Award at Gamelab, sound designer and editor for Kukoo Kitchen (QuestTracers), Best Sound and Best Finish ArtFutura Awards, specialized audio analysis programmer for Dance Fabulous (Digital Legends).
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Fuentes de los Santos, Carlos
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Computer Engineer and Master Degree in Video Games. He has 15 years of experience in the video game industry, as the Gameplay Programmer at Pyro Studio and the Senior Gameplay Programmer, Lead Programmer and Engine & Animation Programmer at Digital Legends.
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Gálvez Guerrero, Javier
He has 8 years of experience in the sector, he is producer and story designer at Mango Protocol, an independent studio that has created the videogame series Psychotic Adventures (MechaNika, Agatha Knife, Colossus Down).
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Gil Ramos, Sebastián
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Junior Associate Producer at Ubisoft.
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Herrero Domingo, Raúl
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More than 20 years of experience in the videogame industry, programmer in the Commandos saga by Pyro Studios, where he led the development of this saga for consoles. Head of Projects at Arvirago, Production Director at Digital Legends Entertainment, where he worked on AAA projects, highlighting Respawnables and Afterpulse. Currently, he specializes in the analysis of video game data, he is CEO and founder of Katoid, where he has promoted and directed the "F2P Campus" accelerator of free-to-play video game companies that has some of the best international experts in this area. In the field of teaching, he teaches and lectures in various universities, congresses and training centres.
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Nafria Nagore, Ramon
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Business Developer at BadLand Publishing.
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Pillosu González, Ricardo Javier
He has 15 years of experience creating professional video games at companies like Pyto Studios and Crytek. He has held technical positions such as gameplay programmer, Artificail Intelligence and project management as the Development Manager and Development Director at Ryse: Son of Rome.
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Pons López, Juan José
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He has 20 years of experience creating professional video games, as a Game Designer and Creative Director at companies like 3peppers Games, Flashfutura, TMT Games or Arhat Games. He had participated in the development of video games: DugeonDome, Inopia, Escape from Tenopia Island and The Dive. He has an extensive experience as a professor and lecturer at national universities.
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Ripoll Tarré, Marc
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He has more than 15 years of experience in the 3D design sector. Founder and Lead Designer at The Game Forger S.L., a company that creates video games in virtual reality. Extensive experience as a professor and lecturer at national and international universities.
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Sanchez Martinez, Antonio
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Computer Engineer. Post-graduate degree in Advanced Project Management and Master¿s in Video game Design. More than 15 years of experience designing, developing and managing projects involving multimedia, gaming and video games. Founder and director of Rosebud Games since 2009. Producer of "Football Superstars" video game in Nottingham, UK from 2007 to 2009. Mention to the Best Technology in Video games at the ArtFutura Fair 2003.
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Santamaria Pena, Ramon
a professional with more than 15 years of experience developing video games. Software Engineer and Technical Designer at Electronic Arts i Starloop Studios. Founder of the company emegeme, where we have published several products for mobile devices, and the company raylib technologies, where we develop video game technology. Professor and coordinator of video game projects for 6 years. Creator of raylib, an open source tool for the development of video games and graphic applications.
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Torrents Poblador, Pere
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Economist, he has developed his professional career in the areas of business development and business management in the video games' industry, especially for mobile devices. Currently, he is Head Operations at Scopely and professor at Polytechnic University of Catalonia, in business and finance subjects, in Degrees and Masters in Video Games and Master in Big Data Management.
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Tost Faus, Georgina
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Bachelor's degree in design, specialising in audiovisuals from ESDi Higher School of Design (URL). She is currently Director of Marketing and Operations at the video game company IGG, and a journalist specialising in technology, video games, the mobile economy and start-ups for various media outlets including TV3, Catalunya Ràdio, Onda Cero, TVE and Diari Ara. She has been a mentor in video game companies and technology start-ups, and wrote the book entitled "Vida Extra" on game design with Oriol Boira.